Producer, project manager, engineer — a career built on shipping games that last

How I work
Production rooted in structure and empathy. I break large goals into milestones that can fail, keep dependencies visible across disciplines, and make release decisions about the whole game rather than isolated tickets. From live mobile titles to a major PC expansion, each project gets a plan the team can actually execute.
HSE University, Moscow
Guest speaker — game production
Yandex Product Party 2025
When “done” still isn’t ready to ship
University co-op programme
Organised and run by my team, in partnership with the university
Community beta tester
Games of every genre — feedback is worth giving properly
Game-dev forums
an active voice in the community
Over 12 talks
and articles