Roman KulikovGame Producer

Producer, project manager, engineer — a career built on shipping games that last

A painted portrait from behind: a man in a black shirt drinking coffee at a wooden balcony rail, looking out into a pine forest at dawn, his phone face-up on the rail beside him

How I work

Production rooted in structure and empathy. I break large goals into milestones that can fail, keep dependencies visible across disciplines, and make release decisions about the whole game rather than isolated tickets. From live mobile titles to a major PC expansion, each project gets a plan the team can actually execute.

HSE University, Moscow

Guest speaker — game production

Yandex Product Party 2025

When “done” still isn’t ready to ship

University co-op programme

Organised and run by my team, in partnership with the university

Community beta tester

Games of every genre — feedback is worth giving properly

Game-dev forums

an active voice in the community

Over 12 talks

and articles