Since
2018
Based
Limassol, Cyprus — remote-friendly
Focus
Production for live games and new releases — planning, dependencies, release readiness and post-launch operations on different platforms.
A producer rooted in game development, structure, and craft. I turn ambitious design goals into executable plans, keep dependencies visible across disciplines, and drive projects from early production through release and live operations. From mobile live games to PC and console launches, I build plans that survive contact with reality.
Education
Ural State University of Economics
BSc Development and Administration of Information Systems
University of Nottingham
BA International Studies
Talks & Community
HSE University, Moscow
Guest speaker — game production
Yandex Product Party 2025
When “done” still isn’t ready to ship
University co-op programme
Organised and run by my team, in partnership with the university
Community beta tester
Games of every genre — feedback is worth giving properly
Game-dev forums an active voice in the community
Over 12 talks
and articles
Roadmap decomposition, milestone planning, dependency mapping, release readiness, live triage, platform coordination.
Experience
From Brief to Build
I start with the essentials — the brief, the team, the constraints. This is where a roadmap becomes a dependency map and where every feature gets an owner and a metric. Through dialogue between design and engineering, between ambition and capacity, each goal becomes a plan the team can actually execute — sequenced, testable, and ready to ship.
Principles
Dependencies over tasks
the project is the relationships between work
Complete is not shippable
implementation is one milestone of several
Player problems over feature noise
diagnose before it becomes roadmap
Live games never stop
shipping creates the next loop
Precision in Delivery
At this stage the plan becomes a build. Integration milestones, regression windows, certification and launch blockers are scheduled explicitly, so the release decision is made about the behaviour of the complete game rather than a list of closed tickets.